Hello, I'm Kevyn!
I'm a designer and engineer working at the intersection of art and technology. I like building physical systems, the kind where hardware, software, and a real-world environment all have to agree with each other, and using them to create experiences that wouldn't be possible any other way.
I'm currently a Technical Lead at Meta, where I lead a cross-functional team responsible for the large-scale, marker-less motion capture systems behind Meta's Codec Avatars program, the photorealistic avatar research you may have seen in Lex Fridman's metaverse interview with Mark Zuckerberg. My team designs and operates the capture systems that produce the petabyte-scale datasets this research runs on, and I get to work across the full stack: mechanical design, PCBs, robotics, control software, and everything in between. Along the way I've been lucky to co-invent a new relightable capture methodology that's now standard for our lab's data collection, work that's led to a granted patent and a couple of published papers.
Before Meta, I was an Integration Engineer at Deeplocal and Technical Lead at ATONATON. Some of my earlier work has been featured on The Creators Project, Engadget, and Gizmodo.
Check out my CV, or shoot me an email at kevynmcphail@gmail.com.
